
Here’s a quick explanation if you need one: If thunder hits a pump or torch dot 1 dot below and 3 dots to the left or right of a liquid/gas/powder dot while in a thick wall of something, the dot splashes two dots to the left/right (in the direction the thunder came from). I mainly get my knowledge from the Dan-Ball fandom pages, which have good information about mercury switches and splashing. Lately, I had so much technology that I wanted to share, so I made my Tech Archives ( ), a great collection of technology that people can learn from and use.
#Powder game two generator
I’ve been working on a simple number display lately using HomeLikePlace’s 1 dot generator along with some joint mercury switches. Also, nice tech! Your tech is so compact and I really don’t understand much of the circuits in your 8-bit binary calculator, but I still admire them. I also might change the design of my printer by using other techniques. Thought it might be mildly interesting : you for all of the support! I have been working on making my printers faster, and you might be able to see an improvement on speed throughout my series. If you place 2 dots of clone inside, it will work every single time (the right-most example). I found that those cloud cloners sometimes don't work when you LOAD. HomeLikePlace does it a little differently.Īnyways, check out my most recent upload. I send the dots though a tangled web of metal circuitry and joints that determine some sort of logic. You also don't necessarily need a constant stream of thunder, I just use single dots. You can do some crazy convoluted stuff with joint mercury switches. PG2 tech doesn't strictly need use logic gates like irl. Had to leave them behind because of the bugs. I have some old unfinished projects that are so massive and messy i forgot how they even worked. Also i focus a lot on elimination bugs and glitches, which can be extremely time-consuming with such complicated circuitry. I mostly spend time ensuring that my stuff is as compact and efficient as possible. Thanks for the reply, glad that my tech is appreciated. Anyway, have any ideas for my third tech archives? I’m glad I have a nice tech friend I can always count on tech! I especially like the joint walker. Should I make more Tech Archives? I feel like they are super helpful and fun, but the problem is I’m running out of things to put (bc I have 35 slots to fill) I learned a lot about lasers just so I could put them in the top row. About your cloud testing upload, nice discovery! It’s way more than mildly interesting, but you know me, liking random stuff lol I love using the thunder ball too mainly because of how compact it can get, and using a conveyer with metal/mercury beads on it makes a nice constant stream of dots. When I use the constant stream of thunder for things, it’s usually for things like my Delayed Output machines or my Amplifiers which kinda need them. I literally spent around 2 hours just on that one section, mainly just staring at the blank spot thinking about the gates.
#Powder game two plus
If you need any more help, go check out my Joint Tutorial ( ) Anyway, I know this was a long explanation, but I have so much info to share, and I love helping people :) have a nice I liked the Joint Walker, too :) Should I make an upload dedicated to them testing which ones are the fastest? (sort of like my Cool Flip Cars or my Piston Pistols.) Anyway, I know that the logic gates aren’t that useful, but I just know that SOMETHING could need them, plus they’re super fun to mess around with. This indicates how many joints there are.



If you look at the bottom of the menu, in grey text, there should be a lowercase letter j with a number next to it. J-blind - like Joint-n, but you can’t see it. J-left - the joint rotates anti-clockwise. They can be accessed by repeatedly clicking on the JOINT-n option on the menu. There should be a straight line between the two. Then, click on the thing you want to join the player to. Next, click on the player you want to Joint. Next, click on the JOINT-n option on the menu. First, add a player and another item you want to join it to. Hi, nice ball course! If you need help jointing players to stuff, here is a quick explanation.
